Up All Knight Up All Knight

Regels

CLAN CAPITAL:

The upgrade plan can be found in the Link Collection item under the Clan dropdown. There should only be ONE upgrade/rebuild in progress at any point in time. Only start the next one on the plan when the previous one is finished. This will allow us to complete the plan in a more timely fashion. Now that we can prioritize items on the map, that will be another way that you can check what should be worked on next.

When attacking a District, don't move on to another one until you have completely defeated it. Now that everyone has the hang of earning a bonus attack, don't leave more than one district partially defeated. Please finish what you start if you have any attacks left.

REGULAR WAR RULES:

War searches usually start on Wednesday and Sunday evenings at about 9:00pm Eastern Time. Opt out of war whenever you have a hero or spell factory upgrading.

The first attack is on your mirror within the first 16 hours of the war, preferably before going to bed the first night.

The second attack is a cleanup (not a fresh hit) and must be approved by one of the leaders. We like to work up from the bottom so our lower half should finish both attacks before 8 hours left in the war. The more attacks that we can get done on the first night, the better.

CLAN WAR LEAGUES RULES:

There are two ways to get on the War League roster. You can earn an automatic spot by scoring at least 1500 points in the Clan Games right before the next War League. The other way is to make sure that you're opted in for war before the league search starts. You can always opt in and out as needed during the war league week to let us know which rounds you will be available to battle.

We usually have mostly th15's and only a few th14's and do 15x15 wars. The th14's can claim any base on the map. If there is no mirror of a th14 that they think they can 3 star, they should pick the highest base on the map that they are confident of 2 starring. Our th15's can claim any base on the map that is a mirror of one of our th15's. If a th14 attacks a mirror of a th15, then that th14's mirror is available for a th15 to attack (preferably someone that is confident of 3 starring it).

Example:

We have 12 th15's and 3 th14's in a round. Numbers 13 through 15 can claim any base on the map. Numbers 1 through 12 can claim any opposing base from 1 through 12. However, if our number 13 claims #10, then any of our th15's can also claim 13.

Since we only get one attack per person, it is usually a good idea to use an attack that will guarantee 2 stars rather than a riskier attack that may result in less than 2 stars. If we average at least 2 stars per attack in a round, we will likely win that round.


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